DaedalusX64 Beta 2
by eXophase Mirror on Mar.01, 2009 at 11:39 pm, under Gaming, PSP Homebrew, PlayStation Portable | Thread ID: 1749

The DaedalusX64 team has released the long-awaited beta 2 build of their N64 emulator for PSP. Featured are improvements contributed by several developers, including Chilly Willy, howard0su, Wally, and even the original author - StrmnNrmn himself. The complete changelog, which highlights improved Media Engine support and built-in hack detection, can be found after the break.
# Added exception handler to emulation (Chilly Willy)
# Made UI selection wrap at top and bottom (Chilly Willy)
# Cleaned up the ROM preferences (Chilly Willy)
# ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy)
# ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)
# Several Custom Blends Added (Kreationz, ShinyDude100, Wally)
# Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)
# Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn)
# Speed hack detection (howard0su)
# Added JPEG support (howard0su)
[!] Fixed an assert causing some homebrew not to run (StrmnNrmn)
[!] Added support for FlashRam and Eeprom16k save type (howard0su)
[!] Reworked saving/loading system (howard0su)
[^] OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su)
[^] Improved Audio ME code (Faster with Audio on) (Chilly Willy)
[^] Use VFPU to handle more transform and lighting (StrmnNrmn)
[^] Various rendering optimisations (StrmnNrmn)
[^] Various ucodes, many games show up correctly now (Wally)
[^] Corrected many savetypes in rom.ini (Wally)
[~] Various code cleanup (howard0su)
Beta 2 Released [DX64]
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March 2nd, 2009 at 12:05 pm
Does anyone have a list to the games it supports?
March 2nd, 2009 at 12:52 pm
Official DaedalusX64 Compatibility Thread
March 3rd, 2009 at 12:32 am
Thanks man. ;)