Tag: Asterz
Asterz Version 1.1
by Slasher on Feb.18, 2009 at 1:58 pm, under Gaming, PSP Homebrew, PlayStation Portable, Site News

After a few tip offs by some fellow Asterz users, as well as some extensive bug testing done by me, I've come across several bugs present in the recently released Version 1 of Asterz. So naturally, after squashing these bugs, and even adding a new useful feature, Asterz Version 1.1 is now out for you guys to download.
Asterz is an almost professional-like PSP homebrew developed by yours truly. It is a space shooter, with gameplay influenced by the hit arcade classic "Asteroids" originally made by Atari. It makes use of the official PSPGU making for a unique homebrew experience. What that means is that this game is entirely 3d, and even makes use of GU lighting - something that is virtually unseen in PSP homebrews.
Version 1.1 sports several bug fixes, as well as a brand new high score saver. Your Arcade Mode high scores will now be saved! Yay! Check out the changelog for all of the details.
- Fixed a game compromising bug
- Fixed Arcade Mode. Enemies would stop coming after you reached a score of 10000
- Fixed Level 10 from continuing on even if your ship died, thus allowing you to beat the game even if you were dead
- Increased difficulty of Arcade Mode slightly
- Added a high score saver for Arcade Mode
- Changed eboot icon
Download: [ Asterz Version 1.1 ]
Discuss & More Screenshots: [ Here ]
Official Asterz Version 1 Released
by Slasher on Feb.16, 2009 at 4:40 pm, under Gaming, PSP Homebrew, PlayStation Portable, Site News

You wanted it? You got it!
As the article's title suggests, the first official version of Asterz, a PSP homebrew game, is being formally released with exclusive rights given to your favourite gaming website MforMature.net!
The support given to me by MforMature has far exceeded anything I could have ever imagined. Without the continued input and support given to me by the dedicated forum members here, this release would probably have never been completed. With that being said, I would like to formally thank each and every member of this forum for giving me reason enough to continue on with this project and to see it through. Now lets get onto the good stuff, shall we?
If you've been following my thread located in the forums, some of you may have some insight as to where Asterz has headed in regards to features and goodies. On the flip side, for those who haven't been following, don't worry about it, you'll find out all of the details in here.
First, a little background info and a brief game explanation:
Asterz is a shoot-em-up space game partly inspired by the classic hit game "Asteroids", originally released in 1979 by Atari. As you begin to start playing Asterz you'll find that this game primarily involves:
#1 – Dodge the incoming asteroids and enemy ships.
#2 – Destroy the incoming asteroids and enemy ships.
#3 – Pick up the dropped powerups to increase your ammo or give your ship a temporary shield.
and #4 - Don't die!
I hope that this formula makes for some fast paced addictive and fun gameplay.
And second, lets talk about the main features included:
There are three modes included in this release, the first being Story Mode, the second being Arcade Mode, and the last being Online Play. The Story Mode allows you to progress through 10 unique levels, with each having their own strategies involved in actually completing the level. Arcade Mode allows you to play endlessly and try to rack up as many points as possible. Online Play is a 4 player deathmatch style of gameplay which, you guessed it, is online.
I'm not really sure what originally prompted me to begin working on a space shooter. It was partly because I wanted to test my abilities as far as 3D effects and lighting were concerned by utilizing the official PSPGU. The most obvious thing that you'll notice is that this game is done completely in a 3D world, but the gameplay is being played on a 2D plane. This is something that I would say brings a unique element to the game as very little homebrews currently utilize any sort of 3D rendering.
Here's a list of noteworthy features about the release:
- Utilizes the PSPGU to make use of 3D rendering & lighting
- Ability to choose between several different ships, each with their own attributes
- Includes three modes of gameplay (Story, Arcade, and Online)
- Four different types of weapons to use (Gun, Missile, Nuke, and Laser)
- There's a shield powerup which is helpful by making you temporarily invincible
- Different types of enemy objects to dodge & kill
- Asteroids vary in size, speed, and health
If you have any questions, concerns, or inquiries, please drop by the forums and let me know! I hope you guys enjoy the game, thanks for pushing me further and making it happen.
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